package level4.events
{
	import flash.events.Event;
	/**
	 * 位图序列 播放器 事件
	 * */
	public class BitmapSequencePlayerEvent extends Event
	{
		/**
		 * 播放完毕 一次
		 * */
		public static const PLAY_COMPLETE:String = "play_complete";
		
		public function BitmapSequencePlayerEvent(type:String,bubbles:Boolean = false)
		{
			super(type,bubbles,true);
		}
		
		override public function toString():String{
			return "PlayerEvent";	
		}
	}
}